Kadan Stadelmann on Blockchain-based Gaming
Crypto Insider recently interviewed Kadan Stadelmann, the Chief Technology Officer of the Komodo blockchain project. We discussed blockchain-based gaming and the unique contributions Komodo has for the gaming industry.
Stadelmann is a software developer and ethical hacker with years of experience from work on various IT projects for the Austrian and Tunisian governments. He also built SatoshiHack, a blockchain business he successfully developed and later sold. SatoshiHack was founded in December 2011 with a focus on blockchain hackathons and recruitment.
The Komodore 64 Project
According to Stadelmann, the Komodo team views gaming as an important avenue for blockchain adoption. For this reason, the team decided to lead the way and provide game developers with templates they can work with.
According to the Komodo CTO, entering the blockchain gaming scene is a way of showcasing the utility of Komodo technology. He, however, added:
I wouldn’t say that Komodo is moving into the gaming industry specifically. Komodo provides flexible, low-level blockchain technology that can be adapted to suit just about any use case. Blockchain-based gaming is really just one of many important avenues for adoption.
Komodore64 is the project within the Komodore ecosystem aimed at using Komodo’s technology to create blockchain-based games. Stadelmann mentioned some of the successes chalked so far. In Komodo’s Roguelander—an iteration of a classic game built in the 1980s—users can convert their avatars to non-fungible tokens with records of their game history.
In another instance, an atomic swap of non-fungible tokens representing a game avatar’s player data was executed on Komodo’s decentralized exchange (DEX). Stadelmann likened this breakthrough to the trading of avatars from World of Warcraft for Bitcoin(BTC) or Komodo (KMD).
The Komodo CTO also touched on what the project has in store for game developers. Beyond building blockchain-based games, the project is coming out with Software Development Kits (SDKs) to enable other developers to come on board. Developers are free to use the platform to build games and other applications users can interact with.
Gaming Industry Problems Komodo Tackles
Stadelmann identified cheating prevention and the exchange of in-game points and items as two main problems Komodo’s technology solves. He went on to explain how Komodo’s technology provides solutions to the said problems.
On cheating prevention, Stadelmann revealed that all Komodo’s gaming modules require consensus-level agreement from the entire network. In simpler terms, “every keystroke of a game is replayed and verified by every node on the network.” This makes in-game cheating impossible.
Cropto Insider also learned that gameplay on Komodo’s games is automatically saved as non-fungible tokens. Hence, players are allowed to transfer their accounts to the address of another player. This transfer of an account is similar to the transfer of any token on a blockchain network. The same mechanism allows for the trade of in-game items such as armor, skins, weapons, points or gold.
The CTO has not been particularly impressed by existing blockchain-based games. The following is what he had to say:
Blockchain-based gaming has traditionally not been very impressive— just simple POCs and exchange programs that don’t have much live gameplay— but all of this is about to change very quickly.
Apart from building more interactive and engaging blockchain-based games, Stadelmann expects Kmodore64 Expo to attract more industry stakeholders including gamers, fans, investors, studios, publishers, and the media. He promises community members that the June 2019 Komodore64 Expo will place blockchain gaming on the map.
Finally, Stadelmann disclosed upcoming updates from Komodo development team. The team is reportedly working on bringing blockchain-based games to mobile devices. Additionally, the developers are looking at the possibility of bringing the technology to Virtual Reality (VR), augmented reality and game consoles.
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